I made Widget Blueprint to wrap up and provide a unified UI to some scripts/tools I have built for assets/actors workflows and optimization inside of Unreal Engine. These tools save time in the process of assigning materials, collisions, and automatic LOD creation giving to the artists the possibility to process the assets in batches. This will be a growing tool as I plan to add to it all the scripts/blueprint tools I would be creating as part of my work. My main goal is to build a fully automated pipeline tool for easing the process of adding assets to Unreal Engine from DCC software. For this showcase I´m using the Northwood educative project from Epic Games.